EA has listened to feedback regarding Star Wars Battlefront II’s progression system and concerns that loot crates might have made it pay-to-win.
“The Star Wars Battlefront II beta gave us a welcome chance to test all of our systems in action and tune things up for better balance,” EA said in a blog post today. “A few weeks ago, we mentioned we were going to take another look at how the progression system works and after incorporating community feedback, we’re happy to share our plans for launch.”
For starters, Epic Star Cards (the highest tier of Star Cards available at launch) have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
Additionally, you’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
These are the four major adjustments EA has made to Battlefront II ahead of its November 17th release, but the developer assures the system will “be continually iterated on and improved.” As a reminder, all post-release add-on content — weapons, maps, heroes, etc. — will be free for everyone.